I strongly believe in experiential learning, or learning by doing. Humans learn a lot when applying theoretical concepts to real world problems. In fact, engineering is all about systematic and creative approaches to problem solving and real world applications. 

All my senior year courses have a significant project component, where students get hands on and need to find their way through algorithmic implementations, experimental design, testing and validation. Teaching is a creative and self-relfective process focused on improving the learning experience of my students. Reflecting upon some of my innovative teaching practices has led to several papers (see teaching-related publications).

Courses taught:
My current teaching schedule:
Teaching-Related Publications 
  • M. Cote and A. Branzan Albu, "Teaching computer vision and its societal effects: a look at privacy and security issues from the students' perspective," Proc. IEEE Conf. on Computer Vision and Pattern Recognition Workshops (CVPRW 2017), Honolulu, HI, July 2017.
  • F. Jean, A. Gebali, T. Beugeling, and A. Branzan Albu, “An Educational Visual Prototyping Environment for Real-Time Imaging”, IEEE Conf. on Frontiers on Education FIE 2012, Seattle, Oct 3-6 2012.
  • A. Branzan Albu, “Learning Artificial Intelligence Clip-by-Clip: Post Class Reflections on the First Online Norvig-Thrun-Stanford-Know Labs Artificial
  • Intelligence Course”, IEEE Conf. on Frontiers on Education FIE 2012, Seattle, Oct 3-6 2012.
  • A. Braslavski, A. Agah St-Pierre, H. Tuokko, and A. Branzan Albu, “A Survey of Attitudes, Beliefs, and Perceptions Regarding the Internationalization of Engineering and Computer Science Undergraduate Programs at the University of Victoria, IEEE Conf. on Frontiers on Education FIE 2012, Seattle, Oct 3-6 2012.
  • P. Reimer, A. Branzan-Albu, and G. Tzanetakis, “Raydiance: A Tangible Interface for Teaching Computer Vision”, Int. Symposium on Visual Computing, Las Vegas, pp. 259-269, Sept. 2011.
  • A. Branzan Albu and R. Siemens, “Teaching Human-Computer-Interaction with Shakespeare Sonnets: a case study in interdisciplinary project-based learning” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA 2009), pp.973-979, Honolulu, HI, June 2009.
  • A. Branzan Albu, H. Tuokko, K. Malakuti, W. Lindstrom-Forneri, and K. Kowalski, “Interdisciplinary Project-based Learning in Ergonomics for Software Engineers: A Case Study”, Proc. of 3rd Int. Conf. of Software Engineering Advances, ICSEA 2008, Malta, Oct. 2008.
  • A. Branzan Albu, “Work in Progress – Imageria: A Visual Computing Festival for Girls”, Proc. of the IEEE Conf . on Frontiers in Education, FIE 2009, San Antonio (TX), Oct 2009.